The Rules|FAQ|Taken Characters|Wanted Characters|Applications
In 2001, on Earth, a group of children go on a school camping trip. Seven children vanish during the first day with no trace. Since then and the case has gone cold. Only the families of the missing children remember what happened. In the Digital World, though, seven children have turned from saviors into tormentors and tyrants. The Digidestined, children chosen to rescue the DigiWorld, have instead enslaved the world to their wills. Years later, Gennai is finally able to send out for help. So begins Digimon Redux.
In the Digital World, though, seven children have turned from saviors into tormentors and tyrants. The Digidestined, children chosen to rescue the DigiWorld, have instead enslaved the world to their wills.
Years later, Gennai is finally able to send out for help. So begins Digimon Redux.
!Premise | !Rules | !Application | !Characters | !FAQs
|In a world populated by Pokemon, an uncharted chain of islands has just been settled. With a majority of the archipelago still unexplored, it's only natural that an exploration guild would be formed to explore the rest... and, in an unprecedented instance, three different Guildmasters have stepped up to the plate to explore these islands' mysteries.|
Speaking of mysteries, the fact that you're here is quite a big one. You're from another world, and you were previously a human, a robot, an anthropomorphic animal... well, whatever you were, you most certainly weren't a Pokemon before you woke up in a stone circle near the archipelago's biggest settlement. You probably didn't even know what a Pokemon was before you got here... and now, you have no idea how to get home.
Fortunately, the Guildmasters are quite understanding. They're willing to help you adjust to your new form, and if you join one of the guilds, you may end up stumbling upon your ticket back home while on one of their explorations.
In the meantime though, you might as well have fun with your new guild membership, or however you choose to spend your time here. You'll explore the strange, ever-changing Mystery Dungeons, rescue Pokemon in need, hunt for treasure, and make new friends all over the multiverse.
And... well... having a little bit of inter-guild competition can't hurt, can it?
Welcome to Rifted Guilds a panfandom, plot-driven roleplay, based on the Pokemon Mystery Dungeon game series.
Reserves are currently OPEN.
Applications are currently OPEN.
|Premise | Applications | Reserves | Taken | Contact|
In some warped sense of humor, the Patriots have unleashed their ultimate weapon for revenge against all those against them ( or just about anyone who didn't see things their way )
A Time Paradox would be a picnic compared to this!!
The Boss as the devastating and dangerous Gym coach? ...Liquid as the rabblerouser trying to bring down the school ...or Sniper Wolf, Eva and Meryl as the clique girls? Ivan and young Ocelot as the troublemakers that try to blow up the cafeteria at lunchtime?
Big Boss as the brawny football coach all the girls ( and lots of the boys ) wanna do....
The possibilities are endless...and on top of that, it's a real school too. No going home here, think Hogwart's, you gotta stay, you have boy's dorms and girl's dorms.
It all starts freshman year, of course, and it's the first day of class. Who's going to be set as Teachers, and who's set as Students, and wait till they see Zero is Principal!
It all goes back to Zero.
And that's a young, handsome Major Zero, btw.
OPENS NOVEMBER 30th
The name evokes images and thoughts of the raw and real old West, the savagery and splendor of gunslingers and horses, fast guns and those who failed the draw, savvy ladies of the saloon and fatal cheats at the card table ...there's no cars here, no cell phones, no electricity ... this is 1881, forever.
Time has moved on, and left this little town of infamy caught in a limbo of sorts, bringing in those who have lived or perished by violence, or were merely kissed by its darkness at some point.
And the Watchers...
Something wicked this way comes...and you might join them, if you fail the draw down. All you'll care about is staying alive, and that isn't easy. Outside the town, after dark, from dusk till dawn, they start to roam, and cry. The creatures come, wailing, screaming, unseen. But they always take someone away, to join their hellish fate.
the BOOT HILL QUEST
the LOST DUTCHMAN QUEST